Tuesday, December 22, 2009

Shatter Guard Hey Im Designing A Game I Call It Shatter Guard Ive Drawn Alot Of The Characters!what Should My Next Step???

Hey im designing a game i call it shatter guard ive drawn alot of the characters!what should my next step??? - shatter guard

Outline your plot. If the game contains characters, it sounds like an RPG. For an RPG to be really good, you need a fit and conspiracy.

Think about what your attitude will be similar. Think About context will affect your characters? Then start with a layout. What is your story? What are the main events? What are the main things that * have * to happen your characters as you do with the game? Are they looking? Need to answer to a big secret? What are the signs and pets / animals / monsters that are on the way?

Once your main points of action, things that make them move along the story, you can depend on "optional assignment" or points of the plot from minor to search. Losing the things that players can and end the game. A series of mini-tasks and tasks, which provides advice on finding may provide a larger or likely to be alone.

Once you have, you have your template or a "framework", you can start to add muscle and skin ... Namely, the House MeatING everything.

If you want your game is really good, not on the technical side, until the heart of your game while also having their story out focused. * * After the technology can do.

Good luck!

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